![]() This is a tremendous pain in the butt for any sections bigger than one screen. That means the top, left, right, and bottom edges of the clone section are exactly the same as the original. Set the level boundaries of the clone section to match those of the original exactly. ![]() ![]() So what’s to be done? There are two ways to fix this nonsense. You’ll just end up with twice as many blocks because SMBX doesn’t delete what’s already there before placing the new stuff over it. And no, trying to clone over the mistake won’t help. You’ll either have to manually raise all the blocks to their proper height (and NPCs, background items, pretty much everything you placed) or raze the whole thing and try again. This doesn’t always happen when you clone a section, but when it does, it’s a pain to fix. As you can see, even with auto-align checked, SMBX is trying to place blocks about a quarter of a tile too high.
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